Nintendo Switch Week One

Note: all these weekly updates will eventually culminate into a full Nintendo Switch review. All release dates subject to change

You’ve achieved your first victory: acquiring a Nintendo switch (big thanks Ben for picking up mine on the March 3 launch day last Friday). Many are “trading in” their older consoles and upgrade to this latest device.  The “recommerce” site Decluttr will pay up to $90 for the New Nintendo 3DS XL and $105 for the Wii U, so consumers can make some money to help pay for their Switch.

The Nintendo Switch has been great entertainment edition so far with a solid battery life (over six hours; non-removable) and approximate three hour charge time (put in sleep mode for best results).

The big 720p capacitive touchscreen (over 6 inches diagonally) does not quite reach tablet size, but upgrades most phone screen sizes. The screen also has a brightness sensor that enhances view when playing outdoors…that’s right – not only will you get active playing the Switch, but you can get outdoors (at least on the porch or your favorite neighborhood hangout) as well.

We easily switched gameplay among three setups: the portable handheld, big screen (in dock then view on TV) and table top (stand sold separately). Since the charger (USB Type-C) is located on the console’s bottom, it’s best to charge on the dock at the end of the day, which is fine for us since we don’t usually play more than six hours in one day.

We’re currently enjoying two solid Switch games (the outstanding, open world adventure The Legend of Zelda: Breath of the Wild (also available on the Wii U) and 1-2 Switch where players have actual face-to-face showdowns (gun slinging, dancing, etc.)) and luckily there is enough system memory (32GB) for them. The best part is you don’t have to waste time waiting for games to install/download anything onto the system. Just insert the game and go! It would be great to have more launch games, but having Zelda is a huge plus (look for our upcoming reviews on both games).

We do have the proper SDXC memory card (see the slot at the bottom of the kickstand on the console’s back; 2 TB maximum), but we cannot use it until we are able to update the system, which we cannot do until we get the LAN adapter to hook up online. 

Another disadvantage of our area was that we could not hook up through our Wi-Fi connection. It didn’t even recognize ours so the wired connection was our only choice.

Getting online relates to a solid chunk of the activity we want to do right now. There weren’t any LAN to USB adapters in our area, but hopefully the one we ordered should be in this weekend.

The screenshot option is great and is the button on the bottom left Joy-Con (short for controller). Its counterpart is the home button on the right Jou-Con. We are not able to extract any screenshots though because, you guessed it, that function does not work until it’s our system update which we cannot do until we are online.

The Joy-Cons can also act a standalone controllers and include “HD Rumble” vibration capabilities plus an accelerometer and gyro-sensor. This rumble option really enhances the gameplay adding realism and helpful cues among games and basic functions.

The right Joy-Con features the familiar NFC touchpoint for amiibo figures for an expanded interactive experience (we didn’t get far enough in Zelda to use them yet) plus an IR motion camera for even more enhanced gameplay.

Nintendo’s Pro controller is sold separately for $70 with additional Joy-Con pairs at $80 each, wrist straps at $8 and a charging grip at $30. Our Joy-Cons are the Initial color offerings neon-blue on the left and neon-red on the right. Gray color is also available.

NOTE: Be sure to connect the sliding straps to the Joy-Cons correctly. Just unlock the light grey latch by the actual strap then press the small black button to release.

Keep the closed strap track end at the top and match the top “+” or “-” signs to each other, otherwise it’s very difficult to get them apart again.

More features, support and gameplay elements to come. Once we get online, gameplay will be free…initially then transitions to a paid subscription service this fall. 

The Switch supports online Wi-Fi multiplayer gameplay and can gather together with up to eight Switch systems for local wireless play. Also looking forward to the virtual console offerings and larger third party support.

See you next week!

Update! Just received the LAN to USB adapter today to get online and was able to update thanks to some great customer support!

Copyright © Michael Siebenaler

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